In this case, if they have to choose between your game style and mine, as the default for D&D, I'm glad they picked mine. Because it means my own bias for verisimilitude is being taken seriously, and they earned my investment in their product, and will likely continue to. I for one am glad this type of gameplay that ignores common sense is further relegated to house rule territory, and out of the default. If they don't think that reloading two weapons at the same time without a free hand doesn't make sense (as anyone with any ounce of common sense should), and they change the rules to enforce that, all it means for your game is that to John-Wu ify your D&D game you need to use a house rule to either make a fully automatic crossbow or make it so that every PC has some kind of incredible dexterity to do things that stretch the limits of acceptability. Maybe John Wu is more popular than John Wayne these days, but I definitely see a magic crossbow in people's future that loads itself or spawns bolts already loaded. Play that way, you're not playing wrong, so long as you acknowledge that you are in fact not playing by the rules and allowing it via a house rule.Īnd yes, Wizards does get to define what the rules are, and you don't. It seems a core rule just forced people to use a house rule, in order to make D&D seem more like a John Wu movie. So the default should be what's least offensive and most logical to the most amount of people. What people who want the game to cater to their own desires will find, is that, one person's houserule is another person's trash, and you can't expect everyone to enjoy what you enjoy. Verisimilitude matters, and is one of the reasons 5th edition has, and continues to, sell so well. They sided with rules that make sense, for which they should be congratulated and not denigrated. In this case, your fun (dual wielding non-automatic crossbows and firing each round) is not more important than mine, which requires a free hand to imagine how those bolts are loaded into the weapon in order to be fired. Sometimes rules have to be strict, to avoid absurd things like shooting weapons that have bolts but no way to imagine how those bolts are getting loaded. You just aren't free to use those in the default D&D and expect the rules to follow. You're free to play with firearms, plasma rifles, blasters, reloading crossbows, anything you want. But in their wisdom, they decided that fully automatic weapons didn't belong in basic D&D in the default setting. You can call them your house rules, which then makes them valid again. And that applies to every game, D&D or not. It's not a big deal, either way, but I do think not playing by the basic rules is playing the game wrong. Nobody's stopping you.īut if you are letting halflings use greatswords, or anyone ignore the loading property, then no, you are in fact playing the game not by the rules, which is by definition, "wrong" in some sense. Make up a fully automatic hand crossbow for your game, then dual wield those. Humanoid PCs have two arms, and two hands. You're free as a DM to create such a "load free" variant, but you can't play with the default crossbow and fire with it every round with anything in your other hand, a fork, a knife, a spoon, another crossbow. How can you load a crossbow without a free hand? Unless it's fully automatic. Their decision was both wise and necessary. That's time that could be spent stating up a Gatling crossbow for your table. And complaining when that loophole is closed isn't useful either. Or take the noble background and have your helpers continually loading and throwing you new loaded weapons.Īrguing that "because the rules explicitly don't say X" is not a particularly valid method. You can persuade your DM for automatic crossbows (ala VanHellsing) or to allow repeating hand crossbows from 3e. You can carry a dozen loaded handcrossbows. If your fun is dependant on having that one character and no other there's lots of other valid options. They're not saying it's impossible to have someone dual wielding hand crossbows. It's not WotC job to ensure that everyone has fun at all times. (Dying isn't fun, who are WotC to tell me when my character should die with their death rules?) You could say that about any errata that limits power, including ones that correct broken options.
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